With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Disable EFB Copies to Texture Only to fix this. When saving/loading game, screenshots next to a save file will not show correctly. Problems Missing Screenshots when Saving Game Enable Compile Shaders Before Starting to avoid this. ![]() These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline. Since 5.0-6461, Dolphin caches shader pipeline UIDs independently of the video backend and compiles them on game start. Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again. Since 5.0-4869, this problem can be solved by enabling ubershaders. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation a pause that does not exist on the consoles. Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Xenoblade Chronicles is one of the most susceptible titles to shader compilation stuttering. To avoid this issue, you can simply disable Immediately Present XFB or Vsync in Dolphin. This is because the game uses an uncapped framerate during that specific screen. If Vsync is enabled and Immediately Present XFB is enabled, the "Reading Disc" screen that is shown while the game is starting will take a long time to finish. 2.1 Missing Screenshots when Saving GameĮmulation Information "Reading Disc" Screen Taking a Long Time.1.1 "Reading Disc" Screen Taking a Long Time.This is simply a way to get a copy of a game that you already own. Also stated in the video, but I am not endorsing or suggesting game piracy. This will avoid having to potentially damage your Wii U by modding it with Homebrew to make a copy of your games. In the video I noted I would provide some additional info on getting a copy of Xenoblade Chronicles X to use in Cemu. Additionally it covers the settings to use in Xenoblade Chronicles X specifically. This video covers what emulator to get, where to get it, and how to configure it. ![]() Thankfully we have the Cemu Emulator that works for Xenoblade Chronicles X.Īlso, Dec 4th is the 8th anniversary of the North American launch of Xenoblade Chronicles X! Happy anniversary! :D One of the great things about emulators is that it allows us to avoid most of the concerns and limitations of a console once we get the game running on PC. ![]() The Wii U is a great console but it is limited in capability and it’s limited in longevity. ![]() Xenoblade Chronicles X is one of my favorite games but being on the Wii U makes it a bit of a chore to play.
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